![]() ![]() The notes that you associate names with – shown in the Drum Map’s Pitch column – are just the notes that Cubase uses internally to represent different drum-hit events. You can define these names directly from within the Drum Editor (just double-click on an instrument name to edit it), or you can do so from the Drum Map Setup panel. Cubase solves both of these problems with Drum Maps.Īt their most basic, Drum Maps associate a drum-instrument name with a MIDI note, and it is these names that are displayed in the Drum Editor’s instrument list. This can be a problem for producers when they want to experiment to hear how a rhythm part will sound through different drum-kit banks and/or instruments – the different sounds associated with each note can be comically different.Ī similar issue exists if you’re playing drum parts using a controller, because different instruments and sound banks may require you to learn different key layouts, or to reprogram your pad controller. Where one drum patch or sample bank may assign a kick drum to note C1, another may have a tambourine assigned to that note. The problem is that there is no common template or specification that governs the specific mapping of drum sounds to note numbers. However, whether it’s external hardware, plug-in software, or synthesised or sampled drum sounds (or a mixture of the two), nearly all of these drum-sound sources have one thing in common: drum ‘kits’ are stored as patches in which each drum sound is assigned to, and therefore triggered by, a specific MIDI note. Both can do the job.T h ere are loads of ways to generate drum and percussion sounds in the studio these days – we’re spoilt for choice with all sorts of beat-making methods. Kits - Groove Agent has more kits, though you can customise the three kits in EZ with different drums and cymbals making it effectively limitless.įor Interface and groove quantity EZ wins but Groove Agent is free (with Cubase). ![]() If you want patterns EZ has more and betterĮditing: EZ has a built in MIDI editor though you can easily use the Cubase midi so perhaps redundant. My only caveat, the drummers they use on both GA and EZ were not Vinnie Coilutas, decent, just not premier league.īoth have search (genre, time signature etc.)īPM only matters insofar as some grooves only work close to their intended bpm so more patterns at all bpm's is an advantage. A couple of in demand guys even had two trucks and kits so they could do multiple sessions in a day! These guys turned up to a session in an artic truck with roadies to set up. Steely Dan, those audiophile magicians, knew how important a drum groove was, they hired the best session drummers of the day (Gadd, Purdie etc.). That'll get your track started but, if you want to breathe life into a track you need more options. OK, the default drum pattern is Kick on 1 and 3 and snare on 2 and 4. ![]() This saves a fuck load of time - if you have some keys or a bassline in MIDI which I often do, usually starting with keys or a rhythm guitar track then adding keys next. Just drop some MIDI and it will analyse and suggest matching groove. EZ has BandMate/Tap2Find that makes your workflow so much faster. With GA it's trial and error, previewing one at a time. You rarely write a song from drums first so finding a groove to match your song is important. It does everything I want but I was getting in a rut with it so I just bought EZ Drummer 3.īoth software I paid for, so I am impartial More is therefore better, but what if you have to choose? First rule of music software - no one has a monopoly - all software has one good sound. ![]()
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